Impossible Space in Games

Curated Exploration
  • Impossible Space in Games is a curated project examining how video games challenge conventional spatial logic and create experiences beyond physical constraints.
  • Rather than treating space as fixed and consistent, the exhibition highlights how games manipulate perception—through perspective, scale, connection, and transformation—to construct spaces that cannot exist in reality, yet remain fully navigable to players.
  • Organized around a set of core spatial principles, the project brings together game examples, visual breakdowns, and interactive elements to demonstrate how “impossible space” is designed and experienced.
  • By bridging game design, architecture, and perception theory, the project invites players to rethink how space can be seen, understood, and constructed in virtual environments.

Features

Impossible Spatial Design

Perception-Driven Mechanics

Curated Game Analysis

Made With

Photoshop

Procreate

Figma

Unreal Engine

MY Role

Curator
Exhibition Design

Team

Ellish Yeh
Jingyan Lu

Exhibition Overview

A concise overview of the exhibition, including curatorial statement, spatial layout, and selected games with corresponding descriptions.

This document outlines the core concept and final presentation, providing a clear view of how the theme is translated into spatial arrangement and curated content.

Design Documentation

A comprehensive record of the exhibition development process, including a complete catalogue of referenced games and materials, spatial planning iterations, and detailed design breakdowns.

The document covers curatorial research, layout evolution, media selection, installation design, and supporting visual materials such as sketches, notes, and 3D renderings.