Overload

Motion-Captured Boss Fight Prototype

Meet the Boss Born from Your Inbox. Overload turns the anxiety of digital chaos into a third-person boss fight. Go head-to-head with a human-mech hybrid that feeds on noise. Your only weapon? Clarity. Parry, simplify, and silence the system.

Features

Third-Person Shooter

Non-Humanoid Boss

Phase-Based Combat

Made With

Optitrack

MotionBuilder

Blender
Unity

MY Role

Programming
Gameplay Design
Technical Art
VFX & Animation Integration

Team

Ellish Yeh
MengXiao Ye
JingXuan Hu
Xinyue Zhang
Yi Pan